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If you ever find yourself doing research in virtual reality, chances are you will come across
the name Carl Eugene Loeffler. Loeffler is a pioneer in combining telecommunications with
To watch Australian performance artist Stelarc play a video of his suspension
performances -- in which he hangs naked from flesh-piercing hooks attached to ropes --
is a bit like voluntarily running your long fingernails down the surface of a clean
Meeting Howard Rheingold can't be too far off from going on a psychedelic trip. On the evening
I finally met him face to face, he was wearing a deep purple shirt, rainbow suspenders, bright
red pants and jacket, a pair of boots he had painted multicolour designs on, and a funky
Brenda Laurel: the
Brenda Laurel has become the technodiva of technology. Her views on human-computer interaction
are some of the most widely-quoted in the field today, and given her theories it is no
surprise that her original background is not in computers, but theatre. She brings a fresh
perspective to the commonly-thought cold relationship between humans and their machines.
The Godfather of Art
and Technology: An Interview with Billy
Kluver of E.A.T.
Working in collaboration with such artists as Robert Raushenberg, Andy Warhol, and
Robert Whitman, Billy Kluver was at the forefront of the "Art and Technology" movement
of the late 1960's.
In an attempt to bring artists and engineers together, Kluver -- a Ph.D in Electrical
Engineering -- formed Experiments in Art and Technology (E.A.T.) with Robert
Rauschenberg in 1966. Still directing Experiments in Art and Technology after thirty
years, Kluver explains the inspiration, formation, and operation of the group -- and
shares some of his views of technology and art.
the Realm of Humans: An Interview with Mark Pauline of
Leading the San-Francisco-based "Survival Research Laboratories", Mark Pauline has
distinguished himself as one of the pioneers of large-scale machine-based performance. Since
starting S.R.L. in 1979, Pauline has directed nearly fifty shows -- scavenging and
incorporating technology from the silicon valley into a massive spectacle of steel,
hydraulics, flame, power, and fear.