
THE PROBLEM: How to creatively repurpose and reuse electronic waste.

The ubiquity of computing and the rapidly increasing capabilities of microprocessors and consumer electronics have created an explosion of obsolete media technologies in contemporary culture. In the United States, about 400 million units of consumer electronics are discarded every year. Electronic waste, like obsolete cellular telephones, computers, monitors, and televisions, compose the fastest growing portion of waste in American society. Additionally, the FCC-mandated transition to digital television in February 2009 will accelerate this trend of obsolescence, with consumers expected to discard large numbers of old analog televisions that are not capable of receiving digital-only signals. The federal Environmental Protection Agency (EPA) estimates that two-thirds of all discarded consumer electronics still work. As a result of rapid technology change, low initial cost and planned obsolescence, approximately 250 million functioning TVs, VCRs, cell phones, computers and monitors are discarded each year in the United States.
The Dead Media Research Lab begins with the 250 million media technologies that are discarded each year and proposes creative research into the intelligent repurposing and reuse of these devices. The lab's goal is to rethink and challenge the mindset of “planned obsolescence" of consumer electronics. In addition, the lab believes that studying historical forms of media is useful in understanding the dynamics of how older communication technologies shift, change and remediate over time. This project is motivated by the following themes:
- Environmental information technology. By developing methodologies and products for repurposing media technologies that would normally be discarded, we reduce the amount of waste in landfills, incinerators or shipped overseas. Electronic waste is toxic waste, often including chlorinated solvents, brominated flame retardants, PVC, heavy metals, plastics and gases. It is estimated that about 40% of the heavy metals in American landfills - including lead, mercury and cadmium - come from discarded electronic equipment. Creatively repurposing and reusing e-waste is a low-cost method of extending the life of media technologies, and is an important research activity. This lab encourages environmental activism and embraces the banner of “green information technology."
- Community and artistic production. Media technologies are continually repurposed by users. Specific communities repurpose obsolete technologies in especially innovative ways, including circuit benders and DIY practitioners. Although electronic waste is already an issue addressed by legal, bureaucratic, and manufacturing efforts, this lab approaches the repurposing of e-waste as a significant challenge that is aided by unconventional thinking and local community practices. Artistic and community practices have a long history through the 20th Century of repurposing readymade objects into unusual and interesting combinations: these approaches are useful in repurposing obsolete information technologies and in uncovering the rich layers of cultural history wrapped up in obsolete objects. This lab encourages the creative production of prototypes, artworks and products as a method of reuse, and embraces the media arts, community practices, tactical media, and critical design in the process.
- Innovation through analysis of media history. The history of obsolete information technology is fruitful ground for unearthing innovative projects that floundered due to a mismatch between technology and socioeconomic contexts. Because social and economic variables continually shift through time, forgotten histories and archaeologies of media provide a wealth of useful ideas for contemporary development. In other words, the history of technological obsolescence is cheap R&D that offers fascinating seeds of development for those willing to dig through it. This lab encourages the study of obsolescence and reuse in media history as a foundation for understanding the dynamics of media change.
The problem of outdated, unwanted electronics is huge - and growing still. This lab tackles the issue of technological obsolescence through innovative interdisciplinary research that combines Information & Computer Science, History of Technology, Studio Arts, Media Theory, Visual Studies, Comparative Media Studies and Cultural & Critical Theory.
It is proposed that this research group initially focuses on studying, reengineering and reusing cellular telephones, cathode ray tube displays / televisions, personal computers, while keeping a scholarly eye on historic media technologies. Although accessibility and democratization of information technology is an important field of research, the proliferation of mobile and computing technologies has radically shifted a concern into how to deal with the ubiquity of information technology: our mission is to explore the environmental and social benefits of reuse through creative hardware, software and scholarly development.
RELATED WORK: Environmental information technology
E-Waste PSA from Ian Lynam.
Poisoning the poor - Electronic Waste in Ghana from Greenpeace Thailand.
RELATED WORK: Community and artistic production
Reware, Hans-Christoph Steiner
http://dev.eyebeam.org/projects/reware/blog
(Also: Eyebeam Sustainability Research Group)
xDesign Environmental Health Clinic + Lab, Natalie Jeremijenko, NYU
Feral Robotic Dogs, Natalie Jeremijenko
Dorkbot Beat-Bike Makes Beats While You Ride (Chicago)
Paul DeMarinis, Stanford, http://www.stanford.edu/~demarini/exhibitions.htm
RELATED WORK: Innovation through analysis of media history
I am currently working on a book length project titled "The Dead Media Handbook: Tactics for Media Artists" based on my doctoral dissertation in Visual Studies (Media Theory & History) at the University of California Irvine advised by Mark Poster and Peter Krapp. I expect to be done the dissertation in 2009, with the book manuscript drafted in 2010. This project takes an inverted stance to new media studies by looking at contemporary media artists that intentionally use "dead" media - outdated and obsolete information technologies - in their work. In the process, I use these example as tools to understand the dynamics of reuse and how older forms of communication technology shift and transform over time. I strive to provide a critical theory of a cluster of related activities, including circuit bending, D.I.Y., and media archaeology.
The approach I take is to understand digital culture as a contested, complex, and dynamic field. This area of research is more than a progressive improvement from previous communication technologies or paradigm break from the past: media technologies continually appropriate and remediate, find new and unexpected uses, and combine in novel ways that makes linear predictions futile. Granted, digital technologies have drastically shifted cultural modes of production, consumption and communication, but positioning these technologies as revolutionary "new media" runs the risk of historical amnesia. This forgetting of the past excludes nuanced contexts within a complex ecology of media. Technology is not linear progression of improvement: it has a cyclical codependence with culture that is socially embedded.
Traditional methods of history tend to leave out highly interesting "inessentials" during the construction of narratives that follow strictly linear biographical, theoretical or commercially successful trajectories. A glaring example is the history of technologically engaged art, which is largely absent from the canon of art history. The margins of history - often existing as scattered texts, obscure systems, and failed approaches - reveal cultural aspirations, technological dreams, and obsolete paths of thought that are important objects of study. The study of these objects reveals the local stories and subjugated knowledges that have been edited out or suppressed in the construction of a formal body of discourse.
A focus on the newness of media also downplays the discarded artifacts of the information age. Electronic waste, as a topic, has recently become an important theme from a social, environmental, and technological perspective. The ubiquity of computing (Weiser, 1991) and its consistent acceleration (Moore, 1965) has combined with consumer culture to produce an exponential growth of obsolete media technologies. As a result, studying specific examples of reusing, repurposing, and remixing of obsolete information technologies is an important task in constructing tactics of remediation.

As of September 2009, I published A Collection of Many Problems (In Memory of the Dead Media Handbook) as a visual introduction to media archaeology and an artistic interpretation of what a "Dead Media Handbook" might look like. The bookwork strives to explore Bruce Sterling's original 1995 vision of the handbook, and invites others to submit their own visions of the proposed text.
Some additional texts- Geoffrey Pinagree and Lisa Gitelman, "Introduction: What's New about New Media?" from New Media 1740-1915 (2003)
- David Thorburn and Henry Jenkins, "Introduction: Toward an Aesthetics of Transition" from Rethinking Media Change (2003)
- Lauren Rabinovitz and Abraham Geil, "Introduction" from Memory Bytes (2004)
- Wendy Hui Kyong Chun, "Did Somebody Say New Media?" from New Media, Old Media (2006)
- Bruce Sterling, "Dead Media Manifesto" (1995)
- Siegfried Zielinski, Deep Time of the Media: Toward an Archaeology of Hearing and Seeing by Technical Means (2006)
- Carolyn Marvin, When Old Technologies Were New: Thinking about Electric Communication in the Late Nineteenth Century (1988)
- Marshall McLuhan, "The Medium Is the Message" (Understanding Media, 1964)
- Charles Acland, "Residual Media" (Residual Media, 2007)
- Alexander Stille, "Are We Losing Our Memory? Or The Museum of Obsolete Technology" (The Future of the Past, 2002)
- Duguid, "Material Matters: Aspects of the past and futurology of the book"
- Jay Bolter and Richard Grusin, Remediation (MIT Press)
- Gartner Inc., "Understanding Gartner's Hype Cycles"
- Hankins & Silverman, "Instruments and the Imagination". Princeton, New Jersey: Princeton University Press, 1995
- Devices of Wonder : From the World in a Box to Images on a Screen (Getty Trust Publications: Getty Research Institute for the History of Art and the Humanities) - Barbara Maria Stafford, Frances Terpak, Isotta Poggi
- Deep Time of the Media : Toward an Archaeology of Hearing and Seeing by Technical Means (Electronic Culture: History, Theory, and Practice) - Siegfried Zielinski
- Audiovisions : Cinema and Television as Entr'actes in History (Amsterdam University Press - Film Culture in Transition) - Siegfried Zielinski
- Laws of Media: The New Science - Marshall McLuhan
- Zielinski, "An Anarchaeology of Hearing and Seeing Through Technical Means"
- Zielinski, "Media Archaeology"
- Huhtamo
The Dead Media Project, Categorical Listing of Working Notes
(List from http://www.deadmedia.org/notes/index-cat.html)
As-yet unclassified
- 19.2 "The Readies"
- 40.5 Bertillonage
- 42.4 Birth and Death of Memory
- 28.1 Chindogu
- 32.2 Chiu-mou-ti Hsing-wu-t'ai
- 00.7 Cyrograph
- 43.7 Damaged, obsolete undersea cables
- 28.9 De Moura's Wave Emitter
- 20.0 Dead human languages
- 20.9 Flower Codes
- 36.6 Fungal Hallucinogens in Decaying Archives
- 16.9 Heron's Nauplius
- 12.9 ICL One Per Desk
- 34.1 Immortal Media
- 03.6 Karakuri; the Japanese puppet theater of Chikamatsu
- 28.7 Milton Bradley Vectrex: Production History
- 28.6 Milton Bradley Vectrex
- 06.9 Piesse's Smell Organ
- 26.7 Stillborn med
- 26.8 Stillborn media
- 31.5 Toy Artist drawing automaton
- 47.0 Toy Artist drawing automaton
- 27.6 US Air Force 'Clones' Obsolete Electronics
- 44.9 Various deceased 20th century media and technics
- 12.6 Dead media: the Nintendo Virtual Boy, the Logitech Cyberman 3D mouse, the Nintendo Power Glove
- 44.3 various
- 00.4 Children's Dead Media
- 04.9 Kids' Dead Media 1929: The Mirrorscope, the Vista Chromoscope, the Rolmonica, the Chromatic Rolmonica
- 05.4 Kids' Dead Media 1937: the Auto-Magic Picture Gun
- 22.8 Astrolabe; Ctesibius's Clepsydra Orrery
- 22.9 Astrolabe in Islam
- 23.0 Astrolabe in Europe
- 23.1 Chaucer's Astrolabe Manual
- 17.3 Slide Rule
18th/19th century contrivances with foolish names (usually inventor ego-stroking)
- 12.7 An Amish Cyclorama
- 44.5 CYCLORAMA
- 46.5 Carmontelle's Transparency
- 08.1 Chase's Electric Cyclorama
- 09.0 Daguerre's Diorama
- 34.3 Donisthorpe's Kinesigraph
- 41.7 Fantasmagorie, Part One
- 41.9 Fantasmagorie, Part Three
- 41.8 Fantasmagorie, Part Two
- 38.3 Gilbreth's Chronocyclegraph, Part One
- 38.4 Gilbreth's Chronocyclegraph, Part Two
- 13.8 Kinora
- 42.2 Kromskop
- 03.5 Loutherbourg's Eidophusikon
- 07.6 Luba Lukasa
- 37.7 Mareorama; the Cineorama
- 06.3 Muybridge's Zoopraxiscope
- 27.0 Nash's Logoscope
- 08.2 Optigan, Opsonar, Orchestron; Mellotron, Chamberlin37.5 Optigan
- 15.9 Phantasmagoria; Pepper's Ghost
- 20.1 Polyrhetor; the 1939 World's Fair Futurama
- 15.2 Robertson's Phantasmagoria; Lonsdale's Spectrographia; Meeson's phantasmagoria; the optical eidothaumata; the Capnophoric Phantoms; Moritz's phantasmagoria; Jack Bologna's Phantoscopia; Schirmer and Scholl's Ergascopia; De Berar's Optikali Illusio; Brewster's catadioptrical phantasmagoria; Pepper's Ghost
- 14.9 Robertson's Phantasmagoria
- 15.1 Robertson's Phantasmagoria
- 05.8 Russolo's Intonarumori
- 02.8 Schott's Organum Mathematicum
- 24.2 Schulmerich Magnabell
- 00.8 Scopitone
- 07.0 Scott's Electronium
- 41.0 Sensorama
- 17.5 Wide-Screen Movies: Gance's Polyvision, Waller's Cinerama
- 02.9 Voder, Vocoder, Cyclops Camera, Memex
- 05.0 Speaking Picture Book; squeeze toys that 'speak'
- 05.2 Refrigerator-Mounted Talking Note Pad
- 06.6 Elcaset cartridge tape and player
- 07.3 Soviet "bone music" samizdat recordings
- 07.4 Talking View-Master
- 11.1 Indecks Information Retrieval System
- 13.9 Wilcox-Gay Recordio
- 15.6 Two-track PlayTape; the Stanton Mail Call Letter Pack
- 18.2 Dead Synthesizers: the Con Brio ADS 200
- 20.6 Hotel Annunciator
- 25.3 Camras's Wire Recorder
- 25.9 Talking Greeting Card; Manually-Powered Sound Tape
- 28.0 Organetta
- 29.4 Pre-Digital Electronic Instruments
- 29.9 Philips-Miller Audio Recording System
- 30.3 Minifon Pocket-size Wire Recorder
- 30.5 Paper Magnetic-Recording Tape
- 30.9 Quadraphonics
- 31.2 Timex Magnetic Disk Recorder
- 35.8 German military telephony
- 41.1 Chrysler's Highway Hi-Fi, pt. one
- 41.2 Chrysler's Highway Hi-Fi, pt. two
- 41.3 SPS Flexowriter
- 45.3 Seeburg 1000 background music system
- 46.0 Hotel Annunciator
- 48.3 Non-HTML hypertext authoring systems, circa 1993
- 21.8 Dead ASCII Variants
- 24.1 Aldis Lamp; Colomb naval code
- 47.2 Ephemeral nature of magnetic domains on rotating platters
- 02.1 Canada's Telidon Network
- 02.4 Canada's Telidon network; Australia's "Viatel" and "Discovery 40"
- 44.4 Iridium
- 25.5 Minitel
- 29.3 Naval SOS Becomes Obsolete
- 10.2 Nazi U-boat automated weather forecasting espionage network
- 17.8 Norwegian transport wires
- 46.8 Undead Media - The Edison Stock Ticker
- 49.0 Undead Media: The French Minitel System
- 06.0 CED Video Disc Player
- 45.7 Charactron
- 42.6 DIVX: Stillborn Media
- 44.2 DIVX
- 42.5 Dead UK Video Formats
- 35.7 Fisher-Price Pixelvision
- 10.4 General Electric Show 'N Tell
- 27.9 Hummel's Telediagraph
- 15.5 McDonnell Douglas Laserfilm VideoDisc Player
- 12.2 MiniCine toy projector
- 47.4 Monoscopes
- 29.0 Nixie indicator tube displays; decimal counting tubes
- 13.0 Philips Programmed Individual Presentation System (PIP)
- 27.8 RCA SelectaVision Holographic Videofilm
- 07.9 Sonovision
- 20.2 Sony Videomat
- 39.1 Stereoscope; IMAX
- 38.0 Ultra-Personal Sony Handycam
- 04.7 Vidscan
- 27.3 Vinyl Multimedia
- 38.1 Vinyl Record with Zoetrope
- 32.5 Winky-Dink Interactive TV
- 36.1 Auto-typist
- 13.3 Edison Electric Pen, Reed pen, and Music Ruling Pen
- 13.4 Edison Electric Pen
- 03.3 IBM Letterwriter
- 19.0 Officially Deleted Digital Documents
- 40.9 Phonautograph and Barlow's Logograph
- 36.7 Robotyper; the Flexowriter
- 44.7 Telautograph
- 40.6 Typesetters: a Dead Class of Media Workers
Historical revisionism
- 00.2 "Chaucerian Virtual Reality"
- 38.6 Information Technology of Ancient Athens, Part One
- 38.7 Information Technology of Ancient Athens, Part Two
- 38.8 Information Technology of Ancient Athens, Part Three
- 38.9 Information Technology of Ancient Athens, Part Four
- 39.0 Information Technology of Ancient Athens, Part Five
- 46.7 4-digit clocks? (the Long Now Foundation)
- 17.4 Dead Media Taxonomy
- 22.7 Definitions & Connections
- 23.2 Definitions and Connections http://www4.torget.se/artbin/art/oastro.html
- 23.8 Definitions and Connections
- 23.9 Definitions and Connections
- 24.6 Dead Media 1897: The Consumer Context
- 30.6 Age-Specific Media
- 37.9 Media History as Contingency
- 44.8 Dead Media Collectors
Non or pre-computer technological symbolic machinery
- 40.3 Babbage's Difference Engine
- 10.5 Bletchley Park Colossus
- 10.6 Bletchley Park Colossus
- 03.0 C. X. Thomas de Colmar's Arithmometer
- 02.2 Dead Cryptanalytic Devices of World War II
- 31.6 "Sound Bites" musical candy
- 10.7 Aluminum Transcription Disk
- 07.2 Cahill's Telharmonium
- 13.6 Cat Piano and Tiger Organ Cat Piano
- 32.7 Cat Piano, Donkey Chorus, Pig Piano
- 32.6 Cat Piano
- 19.9 Duston's Talking Book
- 46.6 Echo Cannonade of 1825
- 14.4 Edison Wax Cylinder
- 16.0 Edison's Vertical-Cut Records
- 06.4 Player Piano; the Pianola; Reproducing Pianos; Reproducing Rolls
- 24.8 Regina Music Box
- 25.0 Regina Music Box
- 14.7 Singing Telegram; death of George P. Oslin
- 23.7 Anschutz's 'Electrical Wonder' arcade peepshow; Anschutz's Schnellseher; Anschutz's Projecting Electrotachyscope; Anschutz's Zoetropes
- 12.5 Peepshows
- 33.7 Riviere's Theatre d'ombres (Part Two)
- 33.8 Riviere's Theatre d'ombres (Part Two)
- 33.9 Riviere's Theatre d'ombres (Part Two)
- 33.6 Riviere's Theatre d'ombres
- 27.2 Spook Shows
- 09.8 Theatrophonic televangelism
- 32.8 Train Token Signals System
- 33.0 Train Token Signals System
- 46.9 Undead; the liquid light show Date: Thu, Feb 3, 2000, 02:40 PM
- 30.2 Vortex Experimental Theater
- 31.8 Ancient Irish fire beacon
- 27.4 Basque Talking Drum
- 22.5 Bi Sheng's Clay Printing Press
- 21.7 Byzantine Exultent Scroll
- 47.6 Clay tokens
- 47.9 Dendroglyphs
- 24.3 Exchequer Tallies
- 12.1 Fire Signals and Horse Post on the Great Wall of China
- 09.9 Hopi town criers
- 41.5 Horse Posts and Fire Signals of Ancient Mesopotamia
- 00.3 Inca Quipo aka Quipu
- 00.1 Inca Quipo
- 10.3 Inuit Inuksuit
- 15.7 Inuit carved maps
- 43.9 MICRONESIAN STICK CHARTS
- 42.1 Mayan Echo-Recording Staircases
- 26.1 Monastic sign language
- 48.6 NASA technology could save vanishing native American languages
- 34.5 Naragansett Drum Rocks
- 14.2 Native American Smoke Signals
- 13.5 New Guinea Talking Drum
- 30.1 Notched Bones
- 16.1 Papyrus manuscripts on World Wide Web
- 32.1 Public Fire Alarms In Colonial Shanghai
- 48.0 Runic Tally Sticks
- 38.5 Signals of the Beyazit Tower, Istanbul
- 04.0 Skytale, the Spartan code-stick
- 48.2 Totenrotel
- 30.0 Trail Blazing by Apes
- 30.4 Trail Blazing in Ancient Australia
- 25.8 Whistling Networks of the Canary Islands
- 06.1 Eighteenth Century English mail hacks
- 22.6 Tongan Tin Can Mail
- 22.7 Tongan Tin Can Mail
- 29.1 Korean Horse Post
- 35.9 Dabbawallah delivery service
- 36.3 Freight Tubes
- 36.4 Freight Tube Bibliography
- 37.2 Dead tunnels of Chicago
- 37.3 Dead tunnels of Chicago; a bibliography
- 37.4 Dead tunnels of Chicago, eyewitness report
- 45.9 Leaflet grenades and the Monroe bomb
- 46.4 Farm produce Postal system
- 34.4 Barlow's Potatograph
- 40.1 Bibliocadavers
- 02.5 Copy Press, the Hektograph, Edison's Electric Pen, Zuccato's Trypograph, Gestetner's Cyclostyle, Dick-Edison Mimeograph, Gammeter aka Multigraph, Varityper, IBM Selectric
- 24.4 Edison Electric Pen Stencil
- 13.2 Edison Electric Pen, pneumatic pen, magnetic pen, and foot-powered pen
- 18.5 Popular fiction formats
- 24.5 Poster Stamps
- 33.1 Ramelli's Book Wheel
- 33.2 Ramelli's Book Wheel
- 40.8 Spirit Duplicators
- 26.2 Tattoos as media
- 18.6 library card catalog
- 18.7 library card catalog
- Two general classes: (1) instances or implementations of systems not yet dead; eg. an out-of-print audio CD recording does not qualify as "dead" because the medium -- CD ROM technology -- is not yet dead. (2) I'm not convinced it's a medium at all, dead or alive.
- 26.0 Dead Web Sites
- 45.5 Del Mar CardioCorder
- 28.8 Ghost Sites on the Web
- 16.3 Molecular Abacus
- 39.3 Mutant Mosquitoes in Subway Tunnels
- 14.3 Spirit Racket
- 21.2 Brown's cash carrier
- 45.0 Cash Carriers (intra-building)
- 45.1 Cash carriers (intra-building)
- 21.6 Cash carriers
- 36.5 Clegg-Selvan pneumatic vehicle; wire conveyors, cash carriers, parcel carriers; the Lamson Tube; pneumatic tube industrial history
- 19.1 Baby Mark I Computer
- 11.0 CHIPS: Dead Software, Dead Platforms
- 01.7 Comparator; Rapid Selector
- 36.8 Computer Game Designer Dies Young, But Outlives Own Games
- 28.3 Computer Game Emulators
- 08.3 Computer Games Are Dead (Part 1)
- 08.4 Computer Games Are Dead (Part 2)
- 08.5 Computer Games Are Dead (Part 3)
- 08.6 Computer Games Are Dead (Part 4)
- 27.1 Computer Jukebox
- 14.8 Computer Museum History Center; the Adidas Micropacer, the Whirlwind flight simulator, the Apricot Xi, the Cray NTDS
- 48.5 Computer media becomes obsolete
- 41.4 Dead Binary Digital Computer (The Manchester Small Scale Experimental Machine--"The Baby")
- 21.9 Dead Computer Operating Systems
- 18.8 Dead Digital Documents (Part One)
- 18.9 Dead Digital Documents (Part Two)
- 29.8 Dead Digital Documents
- 32.4 Dead Digital Documents
- 11.3 Dead Personal Computers and Typewriters: Some Recommended Books
- 00.5 Dead Personal Computers
- 00.6 Dead computational platforms, dead mainframes, and their dates
- 00.9 Dead computer languages
- 03.7 Dead memory systems
- 37.1 Dead supercomputers become furniture
- 28.4 Mattel Intellivision I/II/III, Tandyvision One, Super Video Arcade, Mattel Entertainment Computer System, INTV System III/IV, and Super Pro System
- 28.5 Mattel Intellivision I/II/III, Tandyvision One, Super Video Arcade, Mattel Entertainment Computer System, INTV System III/IV, and Super Pro System
- 47.1 Mechanical Memories (rotating disk, movable pins)
- 12.6 Nintendo Virtual Boy, the Logitech Cyberman 3D mouse, the Nintendo Power Glove
- 19.0 Officially Deleted Digital Documents
- 46.3 Old Hard Drives
- 46.2 Radio Shack TRS-80 Model 100
- 49.2 Recycling obsolete computer hardware II (Redundant Technology Initiative)
- 48.9 Recycling obsolete computer hardware
- 45.4 Shoup and Smith on early computer 'paint' systems, NASA Date: Thu, Jan 6, 2000, 07:52 PM
- 26.9 Typewriter Ribbon Tins Revived by Computer
- 42.3 Wind-Up Powerbook
- 42.3 Wind-Up Powerbook
- 03.4 Zuse Ziffernrechner; V1, Z1, Z2, Z3 and Z4 program-controlled electromechanical digital computers; the death of Konrad Zuse
- 02.5 Copy Press, Hektograph, Edison's Electric Pen, Zuccato's Trypograph, Gestetner's Cyclostyle, Dick-Edison Mimeograph, Gammeter aka Multigraph, Varityper, IBM Selectric
- 24.4 Edison Electric Pen Stencil
- 13.3 Edison Electric Pen, Reed pen, and Music Ruling Pen
- 13.4 Edison Electric Pen
- 14.4 Edison Wax Cylinder
- 16.0 Edison's Vertical-Cut Records
- 46.8 Undead Media - The Edison Stock Ticker
- 25.4 Dead Internet Router
- 26.3 Internet Archival Issues Part One
- 26.4 Internet Archival Issues Part Two
- 26.5 Internet Archival Issues Part Three
- 26.6 Internet Archival Issues Part Four
- 15.0 Dead media: Robertson's Phantasmagoria; Seraphin's Ombres Chinoises; Guyot's smoke apparitions; the Magic Lantern
- 01.0 Magic Lantern
- 01.1 Magic Lantern
- 01.3 Magic Lantern
- 01.6 Magic Lantern
- 12.3 Magic Lantern
- 24.7 Magic Lantern
- 24.9 Magic Lantern
- 01.8 Magic Lanterns, Photography, Optical Toys and Early Cinematic Devices
- 14.1 Velvet Revolution in the Magic Lantern
- 33.3 Camera Obscura (Part Two)
- 33.4 Camera Obscura (Part Three)
- 33.5 Camera Obscura (Part Four)
- 34.0 Camera Obscuras Existing Today
- 09.2 Panorama Bibliography
- 08.7 Panorama
- 08.8 Panorama
- 09.1 Panorama
- 09.3 Panorama
- 37.6 Railway Panorama
- 01.5 Silent Film, Diorama, Panorama
- 13.1 Travelling Panorama
- 03.2 Phonographic Dolls
- 03.8 Kinetophone; "Kinetophone Project"
- 04.8 Miniature Recording Phonograph, Neophone Records, Poulsen's Telegraphone, Multiplex Grand Graphophone and Photophone.
- 06.8 Popular Science 1932: Naumburg's Visagraph, Electric Eye Linotype, Ordering Music by Phone
- 07.8 PhoneVision
- 09.5 Museum of the Moving Image: Jenkins Radiovisor, Bell Picture Telephone, RGA/Oxberry CompuQuad,
- 09.6 Theatrophone; electrophone
- 09.7 Theatrophone; electrophone
- 10.1 Telephonic Jukeboxes: Shyvers Multiphone, Phonette Melody Lane, AMI Automatic
- 12.4 Theatrophone, electrophone
- 16.2 Flame Organ; Burning Harmonica; Chemical Harmonica; Kastner's Pyrophone
- 16.5 Phonograph History Part 1
- 16.6 Phonograph History Part 2
- 16.7 Phonograph History Part 3
- 25.2 Mobile Cavalry Telephone
- 21.3 Mechanical and string telephony
- 21.5 Mechanical Telephony
- 28.2 Organetta, Organette, Aurephone, Cecilla, Organina Cabineto, Tournaphone, Cabinetto, Melodia, Musical Casket, Gately Automatic Organ, Tanzbar, Seraphone, and Celestina
- 30.7 AT&T Telephotography; AT&T Picturephone
- 31.7 Phonovid Vinyl Video
- 39.2 Flowers's Phonoscribe; Flowers's Phonetic Alphabet
- 43.6 Acoustic telephone
- 45.8 Telegraphone
- 47.8 Cinerama
- 48.1 Color Movies from Black-and-White Film: Thomascolor
- 07.5 Dead photographic processes
- 10.0 Dancer's novelty microphotographs; Dagron's balloon post
- 25.1 Vision III Imaging; Brown's Relief Projection, Oscillatory Projection, Motional Perspective, Direct Stereoscopic Projection; Brown's StereophotoDuplikon, Brown's Kinoplastikon; Brown's Stereoscopic Transmitter
- 36.2 Unstable Photographs
- 39.8 Military Pigeoneers of World War Two: Loft Equipment; Pigeoneer Supplies
- 39.9 Military Pigeoneers of World War Two: Message Holders
- 39.7 Military Pigeoneers of World War Two: Pigeon Lofts; Loft Routines; Pigeon Banding Codes
- 40.0 Military Pigeoneers of World War Two: Pigeons by Parachute
- 39.6 Military Pigeoneers of World War Two: Qualifications
- 35.3 Military Pigeoneers of World War Two
- 35.4 Military Pigeoneers of World War Two
- 35.5 Military Pigeoneers of World War Two
- 31.3 Pigeon Post
- 31.9 Pigeon Post
- 34.2 Pigeon Post
- 35.0 Pigeon Post
- 35.2 Pigeon Post
- 40.4 Pigeon Post
- 35.6 Pigeon paraphernalia
- 36.0 Pigeon post; ostrich post
- 04.5 Pigeon post; the balloon post
- 04.1 Pigeon post
- 04.2 Pigeon post
- 04.3 Pigeon post
- 04.4 Pigeon post
- 04.6 Pigeon post
- 06.2 Pigeon post
- 44.0 Pigeon spies
- 42.0 Rene Dagron, Pigeon Post Microfilm Balloonist
- 27.7 Paris pneumatic mail
- 49.1 Pneumatic Telegraphy
- 34.6 Pneumatic mail (Part One)
- 34.8 Pneumatic mail (Part Three)
- 34.9 Pneumatic mail (Part Three)
- 34.7 Pneumatic mail (Part Two)
- 47.7 Pneumatic mail and telegraph systems
- 39.5 Pneumatic mail
- 17.9 Pneumatic post
- 18.0 Pneumatic post
- 37.0 Pneumatic tube applications
- 43.8 Pneumatic tube post
- 36.9 Pneumatic tubes
- 46.1 Portable pneumatic tube, early multi-media
- 40.2 Prague Pneumatic Post
- 22.3 Amateur Radio Relay League Radiogram
- 07.1 Candle-Powered Radio; Bayliss's Clockwork Radio
- 47.5 Nazi Volksempfanger Radio
- 44.1 Newspaper via Radio Facsimile (ref: 37.8)
- 37.8 Newspaper via Radio Facsimile
- 19.6 Radio Facsimile Transmitter
- 24.0 Radio Facsimile Transmitter
- 35.1 Radio Killed the Vaudeville Star
- 29.5 Dead public sirens and horns
- 29.6 Dead public sirens and horns; tower clocks and chimes; city-wide public address systems; factory whistles; foghorns
- 30.8 Mechanical Sirens and Foghorns
- 14.0 Fragile formats in synthetic music
- 18.1 Dead synthesizers: the Hazelcom McLeyvier
- 18.3 Dead synthesizers: ARP 2600
- 18.4 Dead synthesizers: the Adaptive Systems, Inc. Synthia
- 19.5 Bain's Facsimile Telegraphy
- 38.2 British Foreign Office Abandons Telegrams
- 19.3 Caselli's Pantelegraph (Part One)
- 19.4 Caselli's Pantelegraph (Part Two)
- 20.5 Fire Alarms, Burglar Alarms, Railroad-Signal Systems, Hotel Annunciators, District Messenger Services
- 02.6 Military Telegraphy, Balloon Semaphore
- 02.7 Mirror Telegraphy: The Heliograph, the Helioscope, the Heliostat, the Heliotrope
- 32.9 Optical Telegraphy; Heliography
- 32.0 State-supported dead media; causes of media mortality; Roman relay runners, Mongol horse post, Polybius's fire signals, British Naval Howe Code, Pony Express, Aztec signals, optical telegraphy
- 20.4 Telegraph: Bain's Chemical Telegraph, the telegraph, quadruplex telegraph, House's Printing Telegraph, Hughes's Printing Telegraph, Phelps's Printing Telegraph, Bakewell's Fac Simile Telegraph, Dial Telegraph
- 20.7 Telegraph: Inductive Telegraphy
- 20.3 Telegraph: Morse Pendulum Instrument, Morse Register
- 22.2 Telegraph: Wheatstone's Telegraphic Meterometer; *Scientific American* Dead Media References 1867-1875
- 20.8 Telegraph
- 39.4 Telegraphic Paper Tape; Digital Paper Tape; Baudot Code; Dead Encoding Formats; ILLIAC; TTY
- 17.1 Telegraphy Bibliography
- 25.7 Telegraphy: Cablese, Wirespeak, Phillips Code, Morse Code
- 29.7 Telegraphy
- 22.4 Teleplex Morse Code Recorder
- 05.5 'Writing telegraph;' Gray's Telautograph; military telautograph; telewriter; the telescriber
- 08.0 Union telegraph balloons, Confederate microfilm
- 11.8 Baird Mechanical Television, Part One: Technical Introduction
- 12.0 Baird Mechanical Television, Part Three: Baird Mechanical Television Part 3: Other Countries, Other Systems
- 11.9 Baird Mechanical Television, Part Two: Technical Introduction
- 19.7 Baird Projection Television
- 06.7 Bell Labs Half-Tone Television
- 11.4 Early/Mechanical Television Systems
- 11.5 Early/Mechanical Television Systems
- 11.6 Early/Mechanical Television Systems
- 19.8 Gould's 3-D Television
- 48.7 Grundig 2x4 video cassette recorder format (1980)
- 23.5 Interactive Cable Television: Cableshop
- 14.5 Kids' interactive television: "Captain Power"
- 11.7 Mechanical Television:Mechanical TV: The General Electric Octagon; the Daven Tri-Standard Scanning Disc; Jenkins W1IM Radiovisor Kit, the Jenkins Model 202 Radiovisor, Jenkins Radio Movies; the Baird Televisor Plessey Model, the Baird Televisor Kit; the Western Television Corporation Visionette
- 48.4 Obsolete television (historic content)
- 16.8 PALplus television letterbox format
- 48.8 Primordial Interactive Television (or Winky-Dink Redux)
- 16.4 Telelogoscopy; Television Screen News
- 23.3 VISIDEP 3-D Television
- 23.6 VisiDep 3-D Television
- 17.2 Blickensderfer Typewriter; the Scientific keyboard
- 25.6 Burroughs Moon-Hopkins Typewriter/Calculator
- 01.9 Experiential Typewriter
- 05.3 Experiential Typewriter
- 21.0 Henry Mills' Typewriter
- 17.0 IBM Selectric Typewriter
- 11.2 Pneumatic Typewriters
- 45.6 Typewriters, reactionary use of antiquated
- 21.1 Typewriters: the Comptometer, the Numerograph, the book typewriter
- 45.2 mechanical typewriter
Garnet Hertz (2009) - http://www.conceptlab.com