Presentation Outline
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Movatar http://www.stelarc.va.com.au/movatar/index.html "Motion Capture allows a physical body to animate a 3D computer-generated virtual body to perform in computer space or cyberspace... Consider, though, a virtual body or an avatar that can access a physical body, actuating its performance in the real world." MoCap Context: "Inverse" Motion Capture |
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Hexapod http://www.stelarc.va.com.au/hexapod/hexapod1.htm "The robot's locomotion and direction will be controlled by shifting my body weight and turning my torso. Lifting one leg releases 3 mechanical legs to lift and swing forward while restraining the others." MoCap Context: Motion Retargeting / Amplification |
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Exoskeleton http://www.stelarc.va.com.au/exoskeleton/ "Exoskeleton is a jerky and powerful 600kgm machine... It can turn, squat and stand as well as sway from side to side. The body is positioned on a turntable that can rotate, adding another motion in the choreography of the machine. The body is a passenger but with an exoskeleton wrapped around its upper torso and magnetic sensors on each jointed segment, arm gestures can select the mode and direction of locomotion." MoCap Context: Motion Retargeting / Amplification |
Ping Body http://www.stelarc.va.com.au/pingbody/ http://www.stelarc.va.com.au/pingbody/layout.html "During the Ping Body performances, what is being considered is a body moving not to the promptings of another body in another place, but rather to Internet activity itself - the body's proprioception and musculature stimulated not by its internal nervous system but by the external ebb and flow of data." MoCap Context: Data > Physical Motion |
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Parasite http://www.stelarc.va.com.au/parasite/ http://www.stelarc.va.com.au/parasite/diagram.htm Images gathered from the internet are mapped onto the body and, driven by a muscle stimulation system, the body becomes a reactive node in an extended virtual nervous system (VNS)... The resulting motion is mirrored in a VRML space at the performance site..." MoCap Context: Data > Physical Motion > 3D |